#include "engine.h"Go to the source code of this file.
Defines | |
| #define | SAVE_SCREEN |
Functions | |
| void CALLBACK | cleanup (void) |
| void | _main (void) |
| void | initialize (void) |
| void | show_title_screen (void) |
| int | show_splash (void) |
| void | message (const char *message) |
Variables | |
| short | saved_between_delay |
| short | saved_init_delay |
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Definition at line 8 of file main.c. References game_loop(), initialize(), level_advance(), pick_set(), and show_title_screen(). |
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Definition at line 33 of file main.c. References current_map, saved_between_delay, saved_init_delay, and engine_map::t. Referenced by initialize(). |
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Definition at line 23 of file main.c. References cleanup(), saved_between_delay, and saved_init_delay. Referenced by _main(). |
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Definition at line 90 of file main.c. References draw_rect(), draw_string(), message(), read_char(), and SCREEN_CENTER. Referenced by advance(), check_diamonds(), dialog_read_string(), make_move(), message(), and show_dialog(). |
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Definition at line 58 of file main.c. References engine_map::author, clear_screen(), current_level_num, current_map, draw_string(), engine_map::name, read_char(), and SCREEN_CENTER. Referenced by level_advance(). |
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Definition at line 46 of file main.c. References draw_string(), read_char(), and VERSION_STRING. Referenced by _main(). |
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Definition at line 21 of file main.c. Referenced by cleanup(), and initialize(). |
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Definition at line 21 of file main.c. Referenced by cleanup(), and initialize(). |
1.3.6