#include "engine.h"Go to the source code of this file.
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| int | read_char (void) |
| int | read_char_with_timeout () |
| int | poll_char (void) |
| void | flush_input (void) |
| void | delay (void) |
| void | clear_screen (void) |
| void | clear_line_range (int top, int bottom) |
| void | draw_sprite (const char *spr, int x, int y) |
| void | draw_sprite_xor (const char *spr, int x, int y) |
| void | draw_line (short x0, short y0, short x1, short y1, short Attr) |
| void | draw_string (const char *str, short x, short y, short font) |
| void | clear_rect (int left, int top, int width, int height) |
| void | draw_rect (int left, int top, int width, int height) |
| void | xor_rect (int left, int top, int width, int height) |
| void | freadstr (char *s, int n, FILE *fp) |
| unsigned short | fread_fast (void *ptr, short size, short n, FILE *f) |
| short | fseek_fast (FILE *f, long offset, short wh) |
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Definition at line 99 of file util.c. Referenced by draw_current_map(), pick_set(), and show_splash(). |
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Definition at line 80 of file util.c. References GrayIdle. |
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Definition at line 223 of file util.c. References clear_rect(), and draw_line(). |
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draw_sprite Draws a sprite *horizontally aligned on an 8-pixel boundary*. If the x position given is not aligned, it is rounded down to the nearest multiple of 8. |
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draw_sprite_xor XORs a sprite *horizontally aligned on an 8-pixel boundary*. If the x position given is not aligned, it is rounded down to the nearest multiple of 8. |
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Definition at line 284 of file util.c. Referenced by load_kyelib(), and load_skye_level(). |
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Definition at line 306 of file util.c. Referenced by load_kyelib(). |
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Definition at line 4 of file util.c. References GrayIdle. Referenced by _main(), dialog_read_string(), message(), pick_set(), show_dialog(), show_splash(), and show_title_screen(). |
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Definition at line 35 of file util.c. References GrayIdle. Referenced by game_loop(). |
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1.3.6