#include "cprotofix.h"#include <tigcclib.h>#include "skye.h"#include "proto.h"Go to the source code of this file.
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Definition at line 8 of file engine.h. Referenced by game_loop(). |
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Definition at line 17 of file engine.h. Referenced by scroll_viewport(). |
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Definition at line 18 of file engine.h. Referenced by scroll_viewport(). |
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Definition at line 43 of file engine.h. Referenced by animate_monster(). |
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Definition at line 48 of file engine.h. Referenced by advance(). |
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Definition at line 40 of file engine.h. Referenced by detonate(). |
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Definition at line 42 of file engine.h. Referenced by detonate(). |
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Definition at line 41 of file engine.h. Referenced by detonate(). |
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Definition at line 38 of file engine.h. Referenced by detonate(). |
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Definition at line 37 of file engine.h. Referenced by detonate(). |
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Definition at line 39 of file engine.h. Referenced by detonate(). |
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Definition at line 35 of file engine.h. Referenced by detonate(). |
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Definition at line 34 of file engine.h. Referenced by detonate(). |
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Definition at line 36 of file engine.h. Referenced by detonate(). |
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Definition at line 46 of file engine.h. Referenced by animate_monster(). |
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Definition at line 33 of file engine.h. Referenced by _drawtile(), advance(), animate_monster(), begin_level(), clear_effects(), kye_move(), and move_monster(). |
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Definition at line 47 of file engine.h. Referenced by animate_monster(). |
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Definition at line 45 of file engine.h. Referenced by animate_monster(). |
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Definition at line 44 of file engine.h. Referenced by animate_monster(). |
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Definition at line 10 of file engine.h. Referenced by detonate(). |
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Definition at line 5 of file engine.h. Referenced by advance(), begin_level(), center_viewport(), check_diamonds(), clear_effects(), clear_map(), draw_current_map(), draw_map_field(), edit_paste(), edit_select_all(), get_selected_region(), is_in_bounds(), load_dckye_level(), move_cursor(), place_tile(), scroll_viewport(), set_magnet_skips(), transform_smooth(), and turn_sliders(). |
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Definition at line 4 of file engine.h. Referenced by advance(), begin_level(), center_viewport(), check_diamonds(), clear_effects(), clear_map(), draw_current_map(), draw_map_field(), edit_paste(), edit_select_all(), get_selected_region(), is_in_bounds(), load_dckye_level(), move_cursor(), place_tile(), scroll_viewport(), set_magnet_skips(), transform_smooth(), and turn_sliders(). |
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Definition at line 90 of file engine.h. Referenced by delay(), read_char(), and read_char_with_timeout(). |
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Definition at line 20 of file engine.h. Referenced by message(), and show_splash(). |
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Definition at line 15 of file engine.h. Referenced by move_cursor(), and scroll_viewport(). |
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Definition at line 16 of file engine.h. Referenced by move_cursor(), and scroll_viewport(). |
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Definition at line 11 of file engine.h. Referenced by pick_set(), and show_title_screen(). |
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Definition at line 14 of file engine.h. Referenced by center_viewport(), clip_scroll_pos(), draw_current_map(), draw_map_field(), draw_map_tile(), move_cursor(), scroll_viewport(), and xor_selected_range(). |
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Definition at line 13 of file engine.h. Referenced by center_viewport(), clip_scroll_pos(), draw_current_map(), draw_map_field(), draw_map_tile(), move_cursor(), scroll_viewport(), and xor_selected_range(). |
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Definition at line 56 of file engine.h. Referenced by load_kyelib(), and pick_set(). |
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Definition at line 85 of file engine.h. Referenced by draw_map_tile(), and xor_tile(). |
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Definition at line 81 of file engine.h. Referenced by check_diamonds(), game_loop(), level_advance(), make_move(), redraw_status_bar(), restart_level(), and show_splash(). |
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Definition at line 84 of file engine.h. Referenced by _drawtile(). |
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Definition at line 82 of file engine.h. Referenced by _drawtile(), advance(), begin_level(), center_viewport(), kye_move(), move_monster(), and scroll_viewport(). |
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Definition at line 82 of file engine.h. Referenced by _drawtile(), advance(), begin_level(), center_viewport(), kye_move(), move_monster(), and scroll_viewport(). |
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Definition at line 83 of file engine.h. Referenced by _drawtile(), draw_editor_brush(), and draw_map_tile(). |
1.3.6