#include "engine.h"Go to the source code of this file.
Functions | |
| int | load_kyelib (int levelnum) |
| int | load_skye_level (FILE *fin) |
| void | set_level_size (int width, int height) |
Variables | |
| char | active_set [32] |
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Definition at line 6 of file files.c. References active_set, file_header, fread_fast(), fseek_fast(), load_skye_level(), file_header::magic_bytes, file_header::num_levels, and file_header::revision. |
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Definition at line 54 of file files.c. References engine_map::author, engine_map::congrat, current_map, fread_fast(), freadstr(), engine_map::gamerules, engine_map::height, engine_map::hint, engine_map::name, RULESET_KYE92, set_level_size(), engine_map::t, engine_map_square::v, and engine_map::width. Referenced by load_kyelib(). |
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Definition at line 77 of file files.c. References current_map, engine_map::height, engine_map::t, and engine_map::width. |
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Definition at line 3 of file files.c. Referenced by load_kyelib(), and pick_set(). |
1.3.6