#include "engine.h"Go to the source code of this file.
Defines | |
| #define | MONSTMOVETIME ((current_map.gamerules==RULESET_KYE92)?(3):(6)) |
Functions | |
| void | game_loop (void) |
| int | level_advance (int level) |
| int | make_move (int key) |
| void | kye_move (int dx, int dy) |
| void | scroll_viewport (void) |
| void | center_viewport (void) |
| void | _drawtile (int x, int y) |
| void | draw_current_map (void) |
| void | draw_map_tile (int x, int y) |
| void | redraw_status_bar (void) |
| void | advance (void) |
| int | tile_is_monster (int x, int y) |
| void | turn_sliders (void) |
| void | try_rotate (int x, int y, int dx, int dy, int cw, int ccw) |
| void | move_slider (int x, int y, int slippery, int dx, int dy) |
| int | rotate_cw (int tile) |
| int | rotate_ccw (int tile) |
| void | move_pusher (int x, int y, int dx, int dy) |
| void | move_monster (int x, int y) |
| effect_info | animate_monster (int x, int y) |
| void | detonate (int x, int y) |
| void | clear_effects (void) |
| int | is_in_bounds (int x, int y) |
| int | can_shove (int x, int y, int dx, int dy) |
| void | shove (int x, int y, int dx, int dy) |
| int | check_diamonds (void) |
| void | set_magnet_skips (void) |
| void | restart_level (void) |
| void | begin_level (void) |
Variables | |
| engine_map | current_map |
| int | player_x |
| int | player_y |
| int | scroll_x = 0 scroll_y=0 |
| int | current_level_num = 0 |
| int | advance_to_level = 0 |
| int | round |
| int | num_diamonds |
| int | have_moved = 0 |
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Definition at line 3 of file game.c. Referenced by advance(), and animate_monster(). |
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Definition at line 296 of file game.c. References current_map, draw_sprite(), engine_map_square::effect, EFFECT_NONE, effects, player_x, player_y, scroll_x, scroll_y, effect_info::sprite, engine_map::t, TILE_KYE, tile_sprites, and engine_map_square::v. Referenced by draw_current_map(), and draw_map_tile(). |
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Definition at line 368 of file game.c. References can_shove(), current_map, draw_map_tile(), effect_info::duration, engine_map_square::effect, EFFECT_DIAMOND, EFFECT_NONE, FIELD_HEIGHT, FIELD_WIDTH, message(), MONSTMOVETIME, move_monster(), move_pusher(), move_slider(), player_x, player_y, restart_level(), round, shove(), effect_info::sprite, engine_map::t, TILE_BLOB, TILE_DIAMOND, TILE_GNASHER, tile_is_monster(), TILE_KYE, TILE_MAGNET_EW, TILE_MAGNET_NS, TILE_PUSHER_E, TILE_PUSHER_N, TILE_PUSHER_S, TILE_PUSHER_W, TILE_ROCKY_E, TILE_ROCKY_N, TILE_ROCKY_S, TILE_ROCKY_W, TILE_SLIDER_E, TILE_SLIDER_N, TILE_SLIDER_S, TILE_SLIDER_W, TILE_SPIKE, TILE_TWISTER, TILE_VIRUS, and engine_map_square::v. Referenced by game_loop(). |
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Definition at line 794 of file game.c. References current_map, effect_info::duration, EFFECT_BLOB, EFFECT_GNASHER, EFFECT_NONE, EFFECT_SPIKE, EFFECT_TWISTER, EFFECT_VIRUS, MONSTMOVETIME, round, effect_info::sprite, engine_map::t, TILE_BLOB, TILE_GNASHER, TILE_SPIKE, TILE_TWISTER, TILE_VIRUS, and engine_map_square::v. Referenced by move_monster(). |
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Definition at line 1023 of file game.c. References center_viewport(), check_diamonds(), current_map, effect_info::duration, engine_map_square::effect, EFFECT_NONE, FIELD_HEIGHT, FIELD_WIDTH, player_x, player_y, round, effect_info::sprite, engine_map::t, TILE_KYE, and engine_map_square::v. Referenced by level_advance(), and restart_level(). |
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Definition at line 907 of file game.c. References current_map, is_in_bounds(), engine_map::t, TILE_BLOB, TILE_BLOCK, TILE_BOULDER, TILE_EMPTY, TILE_EXPLODER, TILE_GNASHER, TILE_MAGNET_EW, TILE_MAGNET_NS, TILE_PIT, TILE_PUSHER_E, TILE_PUSHER_N, TILE_PUSHER_S, TILE_PUSHER_W, TILE_ROCKY_E, TILE_ROCKY_N, TILE_ROCKY_S, TILE_ROCKY_W, TILE_SLIDER_E, TILE_SLIDER_N, TILE_SLIDER_S, TILE_SLIDER_W, TILE_SPIKE, TILE_STICKY_EW, TILE_STICKY_NS, TILE_TWIST_CCW, TILE_TWIST_CW, TILE_TWISTER, TILE_VIRUS, and engine_map_square::v. Referenced by advance(), kye_move(), and move_pusher(). |
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Definition at line 279 of file game.c. References FIELD_HEIGHT, FIELD_WIDTH, player_x, player_y, scroll_x, scroll_y, VIEWPORT_HEIGHT, and VIEWPORT_WIDTH. Referenced by begin_level(). |
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Definition at line 968 of file game.c. References advance_to_level, engine_map::congrat, current_level_num, current_map, FIELD_HEIGHT, FIELD_WIDTH, message(), num_diamonds, redraw_status_bar(), engine_map::t, TILE_DIAMOND, and engine_map_square::v. Referenced by begin_level(), and kye_move(). |
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Definition at line 873 of file game.c. References current_map, draw_map_tile(), effect_info::duration, engine_map_square::effect, EFFECT_NONE, FIELD_HEIGHT, FIELD_WIDTH, engine_map_square::skip, effect_info::sprite, and engine_map::t. Referenced by game_loop(). |
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Definition at line 817 of file game.c. References current_map, draw_map_tile(), effect_info::duration, engine_map_square::effect, EFFECT_EXPLODE_BOTLEFT, EFFECT_EXPLODE_BOTRIGHT, EFFECT_EXPLODE_BOTTOM, EFFECT_EXPLODE_CENTER, EFFECT_EXPLODE_LEFT, EFFECT_EXPLODE_RIGHT, EFFECT_EXPLODE_TOP, EFFECT_EXPLODE_TOPLEFT, EFFECT_EXPLODE_TOPRIGHT, EXPLODE_DURATION, is_in_bounds(), effect_info::sprite, engine_map::t, TILE_DIAMOND, TILE_EMPTY, TILE_KYE, TILE_PIT, and engine_map_square::v. Referenced by move_slider(). |
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Definition at line 311 of file game.c. References _drawtile(), clear_screen(), draw_line(), FIELD_HEIGHT, FIELD_WIDTH, redraw_status_bar(), scroll_x, scroll_y, VIEWPORT_HEIGHT, and VIEWPORT_WIDTH. Referenced by editing_state(), enter_edit_state(), enter_properties_state(), file_open(), file_save(), file_save_as(), game_loop(), level_advance(), make_move(), map_delete(), map_import_level(), map_next(), map_previous(), restart_level(), and scroll_viewport(). |
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Definition at line 344 of file game.c. References _drawtile(), scroll_x, scroll_y, VIEWPORT_HEIGHT, and VIEWPORT_WIDTH. |
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Definition at line 100 of file game.c. References advance(), advance_to_level, clear_effects(), current_level_num, DELAY_TIME, draw_current_map(), have_moved, level_advance(), make_move(), read_char_with_timeout(), round, and set_magnet_skips(). Referenced by _main(). |
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Definition at line 898 of file game.c. References FIELD_HEIGHT, and FIELD_WIDTH. |
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Definition at line 188 of file game.c. References can_shove(), check_diamonds(), current_map, DOOR_EW, DOOR_NS, DOOR_SN, DOOR_WE, draw_map_tile(), effect_info::duration, engine_map_square::effect, EFFECT_NONE, is_in_bounds(), player_x, player_y, scroll_viewport(), shove(), effect_info::sprite, engine_map::t, TILE_DIAMOND, TILE_EMPTY, TILE_FUZZY, TILE_KYE, TILE_MAGNET_EW, TILE_MAGNET_NS, TILE_STICKY_EW, TILE_STICKY_NS, and engine_map_square::v. Referenced by make_move(). |
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Definition at line 135 of file game.c. References advance_to_level, begin_level(), current_level_num, draw_current_map(), load_kyelib(), and show_splash(). Referenced by _main(), and game_loop(). |
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Definition at line 162 of file game.c. References advance_to_level, current_level_num, current_map, draw_current_map(), have_moved, engine_map::hint, kye_move(), message(), and restart_level(). Referenced by game_loop(). |
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Definition at line 742 of file game.c. References animate_monster(), current_map, draw_map_tile(), effect_info::duration, engine_map_square::effect, EFFECT_NONE, is_in_bounds(), player_x, player_y, engine_map_square::skip, effect_info::sprite, engine_map::t, TILE_EMPTY, and engine_map_square::v. Referenced by advance(). |
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Definition at line 702 of file game.c. References can_shove(), current_map, draw_map_tile(), engine_map::gamerules, is_in_bounds(), round, RULESET_DCKYE, shove(), engine_map_square::skip, engine_map::t, TILE_EMPTY, TILE_PIT, TILE_PUSHER_E, TILE_PUSHER_N, TILE_PUSHER_S, TILE_PUSHER_W, and engine_map_square::v. Referenced by advance(). |
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Definition at line 518 of file game.c. References current_map, detonate(), draw_map_tile(), is_in_bounds(), rotate_ccw(), rotate_cw(), engine_map_square::skip, engine_map::t, TILE_BOULDER, TILE_EMPTY, TILE_EXPLODER, TILE_PIT, TILE_ROCKY_E, TILE_ROCKY_N, TILE_ROCKY_S, TILE_ROCKY_W, TILE_TWIST_CCW, TILE_TWIST_CW, TILE_WALL_1, TILE_WALL_2, TILE_WALL_3, TILE_WALL_4, TILE_WALL_6, TILE_WALL_7, TILE_WALL_8, TILE_WALL_9, try_rotate(), and engine_map_square::v. Referenced by advance(). |
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Definition at line 354 of file game.c. References clear_line_range(), current_level_num, draw_string(), and num_diamonds. Referenced by check_diamonds(), and draw_current_map(). |
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Definition at line 1015 of file game.c. References begin_level(), current_level_num, draw_current_map(), and load_kyelib(). Referenced by advance(), and make_move(). |
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Definition at line 685 of file game.c. References TILE_ROCKY_E, TILE_ROCKY_N, TILE_ROCKY_S, TILE_ROCKY_W, TILE_SLIDER_E, TILE_SLIDER_N, TILE_SLIDER_S, and TILE_SLIDER_W. Referenced by move_slider(). |
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Definition at line 668 of file game.c. References TILE_ROCKY_E, TILE_ROCKY_N, TILE_ROCKY_S, TILE_ROCKY_W, TILE_SLIDER_E, TILE_SLIDER_N, TILE_SLIDER_S, and TILE_SLIDER_W. Referenced by move_slider(). |
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Definition at line 258 of file game.c. References draw_current_map(), EDGE_X, EDGE_Y, FIELD_HEIGHT, FIELD_WIDTH, player_x, player_y, SCROLL_INCR_X, SCROLL_INCR_Y, scroll_x, scroll_y, VIEWPORT_HEIGHT, and VIEWPORT_WIDTH. Referenced by kye_move(). |
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Definition at line 993 of file game.c. References current_map, FIELD_HEIGHT, FIELD_WIDTH, engine_map_square::skip, engine_map::t, TILE_MAGNET_EW, TILE_MAGNET_NS, TILE_STICKY_EW, TILE_STICKY_NS, and engine_map_square::v. Referenced by game_loop(). |
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Definition at line 948 of file game.c. References current_map, draw_map_tile(), effect_info::duration, engine_map_square::effect, effect_info::sprite, engine_map::t, TILE_EMPTY, TILE_PIT, and engine_map_square::v. Referenced by advance(), kye_move(), and move_pusher(). |
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Definition at line 455 of file game.c. References current_map, engine_map::t, TILE_BLOB, TILE_GNASHER, TILE_SPIKE, TILE_TWISTER, TILE_VIRUS, and engine_map_square::v. Referenced by advance(). |
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Definition at line 505 of file game.c. References current_map, draw_map_tile(), engine_map::t, TILE_TWIST_CCW, TILE_TWIST_CW, and engine_map_square::v. Referenced by move_slider(), and turn_sliders(). |
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Definition at line 468 of file game.c. References current_map, FIELD_HEIGHT, FIELD_WIDTH, engine_map::t, TILE_ROCKY_E, TILE_ROCKY_N, TILE_ROCKY_S, TILE_ROCKY_W, TILE_SLIDER_E, TILE_SLIDER_N, TILE_SLIDER_S, TILE_SLIDER_W, try_rotate(), and engine_map_square::v. |
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Definition at line 8 of file game.c. Referenced by check_diamonds(), game_loop(), level_advance(), and make_move(). |
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Definition at line 7 of file game.c. Referenced by check_diamonds(), game_loop(), level_advance(), make_move(), redraw_status_bar(), restart_level(), and show_splash(). |
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Definition at line 11 of file game.c. Referenced by game_loop(), and make_move(). |
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Definition at line 10 of file game.c. Referenced by check_diamonds(), and redraw_status_bar(). |
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Definition at line 5 of file game.c. Referenced by _drawtile(), advance(), begin_level(), center_viewport(), kye_move(), move_monster(), and scroll_viewport(). |
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Definition at line 5 of file game.c. Referenced by _drawtile(), advance(), begin_level(), center_viewport(), kye_move(), move_monster(), and scroll_viewport(). |
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Definition at line 9 of file game.c. Referenced by advance(), animate_monster(), begin_level(), game_loop(), and move_pusher(). |
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Definition at line 6 of file game.c. Referenced by _drawtile(), center_viewport(), clip_scroll_pos(), draw_current_map(), draw_map_field(), draw_map_tile(), move_cursor(), scroll_viewport(), xor_selected_range(), and xor_tile(). |
1.3.6