Main Page
|
Alphabetical List
|
Class List
|
File List
|
Class Members
|
File Members
All
|
Functions
|
Variables
|
Typedefs
|
Defines
_
|
a
|
b
|
c
|
d
|
e
|
f
|
g
|
h
|
i
|
k
|
l
|
m
|
n
|
o
|
p
|
r
|
s
|
t
|
u
|
v
|
w
|
x
Here is a list of all file members with links to the files they belong to:
- _ -
_drawtile() :
game.c
_main() :
main.c
- a -
active_set :
files.c
,
engine.h
adjust_map_size() :
resize.c
advance() :
game.c
advance_to_level :
game.c
ANIMATE_DIAMONDS :
engine.h
animate_monster() :
game.c
apply_property_changes() :
properties.c
- b -
begin_level() :
game.c
black_square :
tiles.c
,
editor.h
,
engine.h
- c -
can_shove() :
game.c
center_viewport() :
game.c
check_diamonds() :
game.c
cleanup() :
main.c
cleanup_map() :
editor.c
clear_effects() :
game.c
clear_line_range() :
util.c
clear_map() :
editor.c
clear_rect() :
util.c
clear_screen() :
util.c
clip_scroll_pos() :
resize.c
clipboard :
edit.c
clipboard_x :
edit.c
current_filename :
file.c
current_level_num :
game.c
,
engine.h
current_map :
editor.h
,
editor.c
,
game.c
,
engine.h
current_map_num :
editor.h
,
editor.c
current_set_name :
file.c
current_widget :
properties.c
cursor_x :
editor.h
,
editor.c
cursor_y :
editor.h
- d -
debug_print() :
util.c
default_map() :
editor.c
delay() :
util.c
DELAY_TIME :
engine.h
detonate() :
game.c
dialog_read_string() :
dialog.c
DOOR_EW :
skye.h
DOOR_NS :
skye.h
DOOR_SN :
skye.h
DOOR_WE :
skye.h
draw_current_map() :
editor.c
,
game.c
draw_editor_brush() :
editor.c
draw_level_number() :
editor.c
draw_line() :
util.c
draw_map_field() :
editor.c
draw_map_tile() :
editor.c
,
game.c
draw_menu_labels() :
menu.c
draw_open_menu() :
menu.c
draw_palette_cursor() :
palette.c
draw_rect() :
util.c
draw_resize_dialog() :
resize.c
draw_sprite() :
util.c
draw_sprite_xor() :
util.c
draw_string() :
util.c
draw_string_font() :
util.c
draw_textbox() :
properties.c
- e -
EDGE_X :
engine.h
EDGE_Y :
engine.h
edit_brush :
editor.h
,
editor.c
edit_clear() :
edit.c
edit_copy() :
edit.c
edit_cut() :
edit.c
edit_menu :
menu.c
edit_paste() :
edit.c
edit_select_all() :
edit.c
editing_state() :
editor.c
editor_map :
skye.h
EFFECT_BLOB :
engine.h
EFFECT_DIAMOND :
engine.h
EFFECT_EXPLODE_BOTLEFT :
engine.h
EFFECT_EXPLODE_BOTRIGHT :
engine.h
EFFECT_EXPLODE_BOTTOM :
engine.h
EFFECT_EXPLODE_CENTER :
engine.h
EFFECT_EXPLODE_LEFT :
engine.h
EFFECT_EXPLODE_RIGHT :
engine.h
EFFECT_EXPLODE_TOP :
engine.h
EFFECT_EXPLODE_TOPLEFT :
engine.h
EFFECT_EXPLODE_TOPRIGHT :
engine.h
EFFECT_GNASHER :
engine.h
effect_info :
engine.h
EFFECT_NONE :
engine.h
EFFECT_SPIKE :
engine.h
EFFECT_TWISTER :
engine.h
EFFECT_VIRUS :
engine.h
effects :
tiles.c
,
engine.h
engine_map :
engine.h
engine_map_square :
engine.h
enter_edit_state() :
editor.c
enter_menu_state() :
menu.c
enter_palette_state() :
palette.c
enter_properties_state() :
properties.c
enter_resize_state() :
resize.c
EXPLODE_DURATION :
engine.h
- f -
FIELD_HEIGHT :
editor.h
,
engine.h
FIELD_WIDTH :
editor.h
,
engine.h
file_exit() :
file.c
file_extension :
file.c
file_header :
skye.h
file_menu :
menu.c
file_new() :
file.c
file_open() :
file.c
file_save() :
file.c
file_save_as() :
file.c
flush_input() :
util.c
fread_fast() :
util.c
freadstr() :
util.c
fseek_fast() :
util.c
fwritestr() :
util.c
- g -
game_loop() :
game.c
get_selected_region() :
edit.c
GrayIdle :
util.c
,
engine.h
- h -
have_moved :
game.c
- i -
ICON_CTRL :
menu.c
ICON_SHIFT :
menu.c
initialize() :
main.c
initialize_editor() :
editor.c
initialize_map() :
editor.c
input_state :
main.c
,
editor.h
is_in_bounds() :
util.c
,
game.c
- k -
key_textbox() :
properties.c
keyboard_handler :
editor.h
kye_move() :
game.c
- l -
LABEL_WIDTH :
properties.c
level_advance() :
game.c
load_dckye_level() :
file.c
load_dckye_lib() :
file.c
load_kyelib() :
file.c
,
files.c
load_skye_level() :
files.c
load_skye_level_r1() :
file.c
load_skye_level_r2() :
file.c
load_skye_lib() :
file.c
load_skye_lib_r1() :
file.c
load_skye_lib_r2() :
file.c
- m -
make_move() :
game.c
map_delete() :
map.c
map_import_level() :
map.c
map_insert() :
map.c
map_menu :
menu.c
map_move_down() :
map.c
map_move_up() :
map.c
map_next() :
map.c
map_previous() :
map.c
map_properties() :
map.c
map_r1 :
skye.h
map_r2 :
skye.h
map_resize() :
map.c
map_square :
skye.h
maps :
editor.h
,
editor.c
match_extension() :
load.c
MAX_SIZE_X :
resize.c
MAX_SIZE_Y :
resize.c
menu_entry :
menu.c
menu_info :
menu.c
menu_pos :
menu.c
menu_state() :
menu.c
menu_toggle_highlight() :
menu.c
menus :
menu.c
message() :
main.c
MIN_SIZE_X :
resize.c
MIN_SIZE_Y :
resize.c
mirror_x() :
transform.c
mirror_y() :
transform.c
MONSTMOVETIME :
game.c
move_cursor() :
editor.c
MOVE_DELAY :
engine.h
move_monster() :
game.c
move_palette_cursor() :
palette.c
move_pusher() :
game.c
move_slider() :
game.c
- n -
new_size_x :
resize.c
new_size_y :
resize.c
num_diamonds :
game.c
NUM_EFFECT_TYPES :
engine.h
num_maps :
editor.h
,
editor.c
NUM_MENUS :
menu.c
NUM_TILE_TYPES :
skye.h
NUM_WIDGETS :
properties.c
- o -
open_menu :
menu.c
OPTIMIZE_ROM_CALLS :
editor.h
,
engine.h
- p -
palette_cursor_pos :
palette.c
PALETTE_HEIGHT :
palette.c
palette_map :
palette.c
palette_state() :
palette.c
PALETTE_WIDTH :
palette.c
PALETTE_X :
palette.c
PALETTE_Y :
palette.c
pick_set() :
load.c
place_tile() :
editor.c
player_x :
game.c
,
engine.h
player_y :
game.c
,
engine.h
poll_char() :
util.c
PROPERTIES_HEIGHT :
properties.c
properties_state() :
properties.c
PROPERTIES_WIDTH :
properties.c
PROPERTIES_X :
properties.c
PROPERTIES_Y :
properties.c
property_author :
properties.c
property_congrat :
properties.c
property_hint :
properties.c
PROPERTY_MAX_LENGTH :
properties.c
property_name :
properties.c
- r -
read_char() :
util.c
read_char_with_timeout() :
util.c
redraw_properties() :
properties.c
redraw_status_bar() :
game.c
resize_state() :
resize.c
restart_level() :
game.c
rotate_ccw() :
game.c
rotate_cw() :
game.c
round :
game.c
RULESET_DCKYE :
skye.h
RULESET_KYE92 :
skye.h
- s -
SAVE_SCREEN :
main.c
save_skyelib_r2() :
file.c
saved_between_delay :
main.c
saved_init_delay :
main.c
SCREEN_CENTER :
engine.h
SCROLL_INCR_X :
editor.h
,
engine.h
SCROLL_INCR_Y :
editor.h
,
engine.h
scroll_viewport() :
game.c
scroll_x :
editor.h
,
editor.c
,
game.c
scroll_y :
editor.h
,
editor.c
select_x :
editor.h
,
editor.c
select_y :
editor.h
set_current_map() :
editor.c
set_level_size() :
editor.c
,
files.c
set_magnet_skips() :
game.c
SET_MENU_LEFT :
load.c
SET_MENU_WIDTH :
load.c
SET_NAME_MAXLEN :
file.c
set_num_maps() :
editor.c
shove() :
game.c
show_dialog() :
dialog.c
show_splash() :
main.c
show_title_screen() :
main.c
switch_focus() :
properties.c
switch_menu() :
menu.c
- t -
TILE_AUTOROCKY :
skye.h
TILE_AUTOSLIDER :
skye.h
TILE_BLACKY :
skye.h
TILE_BLOB :
skye.h
TILE_BLOCK :
skye.h
TILE_BOULDER :
skye.h
TILE_DIAMOND :
skye.h
TILE_EMPTY :
skye.h
TILE_EXPLODER :
skye.h
TILE_FUZZY :
skye.h
TILE_GNASHER :
skye.h
tile_is_monster() :
game.c
tile_is_wall() :
transform_smooth.c
,
transform.c
TILE_KYE :
skye.h
TILE_MAGNET_EW :
skye.h
TILE_MAGNET_NS :
skye.h
TILE_PIT :
skye.h
TILE_PUSHER_E :
skye.h
TILE_PUSHER_N :
skye.h
TILE_PUSHER_S :
skye.h
TILE_PUSHER_W :
skye.h
TILE_ROCKY_E :
skye.h
TILE_ROCKY_N :
skye.h
TILE_ROCKY_S :
skye.h
TILE_ROCKY_W :
skye.h
TILE_SLIDER_E :
skye.h
TILE_SLIDER_N :
skye.h
TILE_SLIDER_S :
skye.h
TILE_SLIDER_W :
skye.h
TILE_SPIKE :
skye.h
tile_sprites :
tiles.c
,
editor.h
,
engine.h
TILE_STICKY_EW :
skye.h
TILE_STICKY_NS :
skye.h
TILE_TIMER_0 :
skye.h
TILE_TIMER_1 :
skye.h
TILE_TIMER_2 :
skye.h
TILE_TIMER_3 :
skye.h
TILE_TIMER_4 :
skye.h
TILE_TIMER_5 :
skye.h
TILE_TIMER_6 :
skye.h
TILE_TIMER_7 :
skye.h
TILE_TIMER_8 :
skye.h
TILE_TIMER_9 :
skye.h
TILE_TWIST_CCW :
skye.h
TILE_TWIST_CW :
skye.h
TILE_TWISTER :
skye.h
TILE_UNUSED :
skye.h
TILE_VIRUS :
skye.h
TILE_WALL_1 :
skye.h
TILE_WALL_2 :
skye.h
TILE_WALL_3 :
skye.h
TILE_WALL_4 :
skye.h
TILE_WALL_5 :
skye.h
TILE_WALL_6 :
skye.h
TILE_WALL_7 :
skye.h
TILE_WALL_8 :
skye.h
TILE_WALL_9 :
skye.h
TILEFIELD_TOP :
editor.c
transform_menu :
menu.c
transform_mirror_horizontal() :
transform.c
transform_mirror_vertical() :
transform.c
transform_rotate_180() :
transform.c
transform_smooth() :
transform_smooth.c
,
transform.c
try_rotate() :
game.c
turn_sliders() :
game.c
- u -
undraw_open_menus() :
menu.c
USE_TI89 :
editor.h
,
engine.h
USE_TI92P :
editor.h
,
engine.h
USE_V200 :
editor.h
,
engine.h
- v -
VERSION_STRING :
engine.h
VIEWPORT_HEIGHT :
editor.h
,
engine.h
VIEWPORT_WIDTH :
editor.h
,
engine.h
- w -
wall_map :
transform_smooth.c
,
transform.c
widgets :
properties.c
write_skye_level_r2() :
file.c
- x -
xor_rect() :
util.c
xor_selected_range() :
editor.c
xor_tile() :
editor.c
Generated on Thu Apr 22 14:06:34 2004 for SKye by
1.3.6