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d
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e
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f
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g
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i
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k
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l
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m
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p
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r
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s
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t
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u
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w
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x
- _ -
_drawtile() :
game.c
_main() :
main.c
- a -
adjust_map_size() :
resize.c
advance() :
game.c
animate_monster() :
game.c
apply_property_changes() :
properties.c
- b -
begin_level() :
game.c
- c -
can_shove() :
game.c
center_viewport() :
game.c
check_diamonds() :
game.c
cleanup() :
main.c
cleanup_map() :
editor.c
clear_effects() :
game.c
clear_line_range() :
util.c
clear_map() :
editor.c
clear_rect() :
util.c
clear_screen() :
util.c
clip_scroll_pos() :
resize.c
- d -
debug_print() :
util.c
default_map() :
editor.c
delay() :
util.c
detonate() :
game.c
dialog_read_string() :
dialog.c
draw_current_map() :
editor.c
,
game.c
draw_editor_brush() :
editor.c
draw_level_number() :
editor.c
draw_line() :
util.c
draw_map_field() :
editor.c
draw_map_tile() :
editor.c
,
game.c
draw_menu_labels() :
menu.c
draw_open_menu() :
menu.c
draw_palette_cursor() :
palette.c
draw_rect() :
util.c
draw_resize_dialog() :
resize.c
draw_sprite() :
util.c
draw_sprite_xor() :
util.c
draw_string() :
util.c
draw_string_font() :
util.c
draw_textbox() :
properties.c
- e -
edit_clear() :
edit.c
edit_copy() :
edit.c
edit_cut() :
edit.c
edit_paste() :
edit.c
edit_select_all() :
edit.c
editing_state() :
editor.c
enter_edit_state() :
editor.c
enter_menu_state() :
menu.c
enter_palette_state() :
palette.c
enter_properties_state() :
properties.c
enter_resize_state() :
resize.c
- f -
file_exit() :
file.c
file_new() :
file.c
file_open() :
file.c
file_save() :
file.c
file_save_as() :
file.c
flush_input() :
util.c
fread_fast() :
util.c
freadstr() :
util.c
fseek_fast() :
util.c
fwritestr() :
util.c
- g -
game_loop() :
game.c
get_selected_region() :
edit.c
- i -
initialize() :
main.c
initialize_editor() :
editor.c
initialize_map() :
editor.c
is_in_bounds() :
util.c
,
game.c
- k -
key_textbox() :
properties.c
kye_move() :
game.c
- l -
level_advance() :
game.c
load_dckye_level() :
file.c
load_dckye_lib() :
file.c
load_kyelib() :
file.c
,
files.c
load_skye_level() :
files.c
load_skye_level_r1() :
file.c
load_skye_level_r2() :
file.c
load_skye_lib() :
file.c
load_skye_lib_r1() :
file.c
load_skye_lib_r2() :
file.c
- m -
make_move() :
game.c
map_delete() :
map.c
map_import_level() :
map.c
map_insert() :
map.c
map_move_down() :
map.c
map_move_up() :
map.c
map_next() :
map.c
map_previous() :
map.c
map_properties() :
map.c
map_resize() :
map.c
match_extension() :
load.c
menu_state() :
menu.c
menu_toggle_highlight() :
menu.c
message() :
main.c
mirror_x() :
transform.c
mirror_y() :
transform.c
move_cursor() :
editor.c
move_monster() :
game.c
move_palette_cursor() :
palette.c
move_pusher() :
game.c
move_slider() :
game.c
- p -
palette_state() :
palette.c
pick_set() :
load.c
place_tile() :
editor.c
poll_char() :
util.c
properties_state() :
properties.c
- r -
read_char() :
util.c
read_char_with_timeout() :
util.c
redraw_properties() :
properties.c
redraw_status_bar() :
game.c
resize_state() :
resize.c
restart_level() :
game.c
rotate_ccw() :
game.c
rotate_cw() :
game.c
- s -
save_skyelib_r2() :
file.c
scroll_viewport() :
game.c
set_current_map() :
editor.c
set_level_size() :
editor.c
,
files.c
set_magnet_skips() :
game.c
set_num_maps() :
editor.c
shove() :
game.c
show_dialog() :
dialog.c
show_splash() :
main.c
show_title_screen() :
main.c
switch_focus() :
properties.c
switch_menu() :
menu.c
- t -
tile_is_monster() :
game.c
tile_is_wall() :
transform_smooth.c
,
transform.c
transform_mirror_horizontal() :
transform.c
transform_mirror_vertical() :
transform.c
transform_rotate_180() :
transform.c
transform_smooth() :
transform_smooth.c
,
transform.c
try_rotate() :
game.c
turn_sliders() :
game.c
- u -
undraw_open_menus() :
menu.c
- w -
write_skye_level_r2() :
file.c
- x -
xor_rect() :
util.c
xor_selected_range() :
editor.c
xor_tile() :
editor.c
Generated on Thu Apr 22 14:06:34 2004 for SKye by
1.3.6