#include "editor.h"Go to the source code of this file.
Defines | |
| #define | PALETTE_WIDTH 8 /* As number of tiles. Each tile is 8 pixels. */ |
| #define | PALETTE_HEIGHT 6 |
| #define | PALETTE_X 24 /* Must be a multiple of 8. */ |
| #define | PALETTE_Y 32 |
Functions | |
| void | enter_palette_state (void) |
| void | draw_palette_cursor (void) |
| void | move_palette_cursor (int dd) |
| void | palette_state (int key) |
Variables | |
| int | palette_cursor_pos = 0 |
| char | palette_map [] |
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Definition at line 63 of file palette.c. References NUM_TILE_TYPES. Referenced by editing_state(), and menu_state(). |
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Definition at line 89 of file palette.c. References NUM_TILE_TYPES, and palette_cursor_pos. Referenced by palette_state(). |
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Definition at line 99 of file palette.c. References move_palette_cursor(). |
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Definition at line 9 of file palette.c. Referenced by move_palette_cursor(). |
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1.3.6