#include <engine.h>
Public Attributes | |
| short | width |
| short | height |
| short | gamerules |
| char | name [32] |
| char | author [32] |
| char | hint [64] |
| char | congrat [64] |
| engine_map_square ** | t |
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Definition at line 73 of file engine.h. Referenced by apply_property_changes(), default_map(), enter_properties_state(), load_skye_level(), and show_splash(). |
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Definition at line 75 of file engine.h. Referenced by apply_property_changes(), check_diamonds(), default_map(), enter_properties_state(), and load_skye_level(). |
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Definition at line 70 of file engine.h. Referenced by default_map(), load_skye_level(), and move_pusher(). |
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Definition at line 69 of file engine.h. Referenced by adjust_map_size(), clip_scroll_pos(), enter_resize_state(), load_skye_level(), and set_level_size(). |
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Definition at line 74 of file engine.h. Referenced by apply_property_changes(), default_map(), enter_properties_state(), load_skye_level(), and make_move(). |
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Definition at line 72 of file engine.h. Referenced by apply_property_changes(), default_map(), enter_properties_state(), load_skye_level(), and show_splash(). |
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Definition at line 69 of file engine.h. Referenced by adjust_map_size(), clip_scroll_pos(), enter_resize_state(), load_skye_level(), and set_level_size(). |
1.3.6