#include <engine.h>
Public Attributes | |
| map_square | v |
| char | skip |
| effect_info | effect |
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Definition at line 62 of file engine.h. Referenced by _drawtile(), advance(), begin_level(), clear_effects(), detonate(), kye_move(), move_monster(), and shove(). |
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Definition at line 61 of file engine.h. Referenced by clear_effects(), move_monster(), move_pusher(), move_slider(), and set_magnet_skips(). |
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Definition at line 60 of file engine.h. Referenced by _drawtile(), advance(), animate_monster(), begin_level(), can_shove(), check_diamonds(), detonate(), kye_move(), load_skye_level(), move_monster(), move_pusher(), move_slider(), set_magnet_skips(), shove(), tile_is_monster(), try_rotate(), and turn_sliders(). |
1.3.6