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engine_map_square Struct Reference

#include <engine.h>

List of all members.

Public Attributes

map_square v
char skip
effect_info effect


Member Data Documentation

effect_info engine_map_square::effect
 

Definition at line 62 of file engine.h.

Referenced by _drawtile(), advance(), begin_level(), clear_effects(), detonate(), kye_move(), move_monster(), and shove().

char engine_map_square::skip
 

Definition at line 61 of file engine.h.

Referenced by clear_effects(), move_monster(), move_pusher(), move_slider(), and set_magnet_skips().

map_square engine_map_square::v
 

Definition at line 60 of file engine.h.

Referenced by _drawtile(), advance(), animate_monster(), begin_level(), can_shove(), check_diamonds(), detonate(), kye_move(), load_skye_level(), move_monster(), move_pusher(), move_slider(), set_magnet_skips(), shove(), tile_is_monster(), try_rotate(), and turn_sliders().


The documentation for this struct was generated from the following file:
Generated on Thu Apr 22 14:06:34 2004 for SKye by doxygen 1.3.6